However, if a player gets hit in Challenge and Playlist modes, they will fail the requirements for S rank and downgrade to A rank if not broken. In Playlist Mode, the player can be damaged and be broken normally, but they have unlimited lives. When broken, they drift but deflect off walls they touch instead of passing through and may revive themselves at any time. All of the players can take damage in this mode, their HP is doubled, but the players will never lose lives. All players share lives with each other, meaning as long as the other players are still alive, they can continue the level without them.Īn exception to this is in Party Mode. If all of the players break, they will lose one life and rewind to the previous unlocked checkpoint (or the entire level if it is a Boss Level). Like HP, the player has a limited number of Lives (also known as Rewinds) it can take before receiving a Game Over. A player would be revived to full HP if another player triggers a checkpoint whereupon the player went off screen, if they are still drifting onscreen as soon as a checkpoint is triggered, they'll be revived with one HP remaining. Likewise, if a checkpoint is triggered, all drifting players are revived. Should the broken player pass the edge of the screen, they cannot be revived until another player reaches another checkpoint. Following their rescue, they'll gain a brief period of invulnerability before returning back to the game with one HP left. In this state, which is known as drifting, they need to be rescued by another player (which is simply done by moving to the player that needs help). In a multiplayer or a Party Mode game, if a player loses all of their HP, instead of breaking, they will stop moving and helplessly float toward the left. When Casual Mode is enabled, the player's HP is increased by 6 and 12 at normal levels and boss levels respectively. This is the compensation for having no checkpoints during a boss level. But in Boss Levels, the player can take 6 hits. The number of HP of the player depends on the type of level that it is playing. At normal levels, the player can take 3 hits before breaking. Health Points are never regained until the end of the level, if a new checkpoint is unlocked (in multiplayer mode and if revived) or if all players break and restart. If all of the player's health points are lost, it will break and rewind to the last unlocked checkpoint. Its HP can be indicated at their character. Should the player get hit by a pink obstacle or a boss, it'll take damage, losing a single health point and gaining a brief period of invulnerability. Health Points (also known as Hit Points or commonly abbreviated as HP) are the number of points that the Player can hit before breaking. It needs to be controlled in moderation though, otherwise, the player might crash to an obstacle by accident.ĭashing is crucial for almost every level in the game (especially when getting an S rank in Challenge or Playlist modes), as the player character can dash through obstacles that would normally be impossible to dodge and dash to another location if a player is in the warning zone, though it is possible to complete most levels without dashing. When it dashes, it gains a brief period of invincibility, allowing the player to dash through obstacles without harm. The Player can dash towards the direction it is moving by pressing the dash key (Spacebar in PC/A, B/Left, Right, Down in Nintendo Switch). These are the default controls for the game, which cannot be changed.
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